| Tommy is a Cherokee garage mechanic stuck on a reservation 
                    going nowhere. His life changes when he and his friends and 
                    family are abducted and held captive onboard an alien mothership 
                    orbiting Earth. He sets out to save himself and his girlfriend 
                    and eventually his planet. Playing as Tommy, you must enter 
                    an unpredictable world where nothing can be taken for granted. 
                    Most of the game takes place within a living ship, a giant 
                    entity that can sense and react to Tommy's presence...
 If 
                    you are of a paranoid disposition, or take mind altering drugs 
                    on a regular basis, I suggest you steer clear of Prey. 
                    For the rest of the normal population, this game is one hell 
                    of a scary mind trip that will seriously mess with your head. The 
                    game opens with you playing as Tommy as you wander around 
                    the local bar where your girlfriend works. This in itself 
                    is quite entertaining as you can change the music on the juke 
                    box as well as play a number of games machines. Then, before 
                    you know it, you and your friends are abducted by an alien 
                    race and transported aboard their mothership. While you've 
                    no idea what they want, it's a safe bet they are hostile. The 
                    sequence where you are held captive aboard the spaceship is 
                    interesting too. All you can do is look around, but it feels 
                    like you are on a cross between a roller-coaster (like Alton 
                    Towers's Nemesis) and ghost train ride. Then you are 
                    freed, by a mysterious disembodied voice, and can explore 
                    the ship on foot. As 
                    you wander around the ship you'll be able to pick up different 
                    weapons as well as alien creatures that you can use as grenades. 
                    You 
                    can walk through living walls (that open when you approach 
                    them) as well as unlocked alien doors. Occasionally you'll 
                    also find portals that can transport you to other parts of 
                    the ship. In fact, a couple of these portals transport you 
                    into a different part of the same room and you can actually 
                    look through the portal and see yourself across the room - 
                    this is something that has to be seen for it to make sense, 
                    but it's quite a messed up feeling when you suddenly see yourself 
                    from across the room. Gravity 
                    can be manipulated too. You can walk on gangways that allow 
                    you to walk up walls and on the ceiling, and you can also 
                    shoot certain control panels so that the gravity shifts in 
                    a different direction. This helps you access other parts of 
                    the ship. On 
                    a negative point, I did feel as though I was being shepherded 
                    everywhere. You can't really explore the ship fully - you 
                    just go in the pre-set pathway that is laid out for you. But 
                    to be honest, as the alien ship looks the same wherever you 
                    are, I'm glad you couldn't really go exploring otherwise I'd 
                    have run around in circles for hours. Then 
                    there's the native American spirits side to the game. You 
                    discover that you can leave your body and travel to areas 
                    that your physical body can't go to - this comes in hands 
                    for moving past forcefields. And, when you die, you find yourself 
                    in the spirit world where you have to shoot down as many floating 
                    sprits as possible so that you can return to the spaceship 
                    and continue on your journey. I found this part of the game 
                    a breath of fresh air from the usual gorey death that means 
                    you have to restart that level. Here, when you die and are 
                    then brought back to life, you start in the same position 
                    you left off from. There 
                    is a slight danger that you'll start to tire of the similar 
                    looking surroundings and alien life forms that you encounter, 
                    but to be honest new elements are constantly drip fed to you 
                    to try and keep the gameplay feeling fresh. Visually 
                    impressive, with a gameplay like you've never experienced 
                    before, Prey is one hell of an engaging offering. In 
                    a market overflowing with games that just repeat all that 
                    has gone before, Prey injects some much needed originality 
                    into the first person shooter genre.    Nick 
                    Smithson  
                     
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