In the wake of a universe-spanning crisis, the world remains
a dangerous place, with new metahuman threats and political
battles spiralling out of control at any given moment. There
is a desperate need to hold the line against destruction.
There is a need - once more - for Checkmate. With core members
Green Lantern, Mister Terrific, Fire, and Sasha Bordeaux,
Checkmate is a formidable group - but will they be able to
deal with the rising threats while contending with their own
internal moral battles? And will a member's secret connection
to the group known as the Suicide Squad mean that checkmate's
mission is doomed from the start?...
A
King's Game is a pretty engrossing graphic novel that
has everything a good thriller should have.
How
do you police a world of immensely powerful superheroes -
and villains? Checkmate is the answer: a group of government
operatives, superheroes and spies, dedicated to keeping the
world safe - even if they operate in darkness. Re-chartered
by the United Nations and governed by a "Rule of Two"
that ensures joint partnership between human and metahuman
leaders, the covert operations agency acts as the intelligence/intervention
force seeking to establish order and balance in an increasingly
unbalanced world.
Radically
revised after the death of insane former leader Maxwell Lord,
an all-new Checkmate was mobilised, including Mr Terrific,
Fire, former Green Lantern Alan Scott, spymistress Amanda
Waller, and many more. Their first mission? To survive their
first week, as supervillain group Kobra and political enemies
try to close them down.
With
an engaging plot, and illustrations to die for, this really
is an essential purchase.
Nick
Smithson
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