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Nintendo DS Game Review

Avatar: The Legend of Aang
Into the Inferno


Format: Nintendo DS
RRP: £24.99
4 005209 114134
Age Restrictions: 7+
Available 31 October 2008

The Fire Nation devises a plot to use the power of Sozin's Comet to rain devastation on the rest of the world. The fate of the world lies in the hands of only a few young, brave heroes - Aang and his friends. They are preparing for the ultimate showdown against Fire Lord Ozai and his terrorizing army that will ultimately decide who will win the great 100 year old war...

Fans of the animated series Avatar: The Legend of Aang (Avatar: The Last Airbender if you live in America) will relish the chance to play as their heroes and, even if you've never seen the show, this is a game that's quite easy to jump straight into.

Avatar - The Last Airbender: Into the Inferno is an action adventure that follows the plot of Season Three of the highly successful animated TV series. In the game the Fire Nation devises a plot to use the power of Sozin's Comet to rain devastation on the world.

Long ago four nations lived together in harmony. Then, everything changed when the Fire Nation attacked. The people turned to the Avatar, master of all four elements, for protection. But when the world needed him most he vanished.

A hundred years passed and the Avatar was found - a young Airbender named Aang. and though his skills were great, and his spirit greater, there was much he needed to learn before he was ready to save anyone.

Since then, Aang and his friends have travelled far and have fought many battles in their quest to help him master the elements. With only fire left to learn, the fate of the world suddenly seems brighter, but time is running out. Sozin's comet rapidly approaches and with it, enough power for the Fire Nation to end the war in one crushing blow.

You start the game as Aang and throughout the game can always switch between two of the characters (Aang, Katara, Zuko, Sokka and Toph) as you use their unique bending abilities to progress through the levels. The gameplay is fairly straightforward, requiring you to work out which of the two characters you can control is best suited to help you pass hard to navigate areas. For example if a fire blocks your way, then you can simply make some nearby water rise and extinguish the flames. Bodies of water can be passed by freezing a walkway across them... etc.

The game is pitched at just the right level of difficulty - meaning that you'll have to think carefully about how to progress, but the answer is never very far away. Only on a couple of occasions did I get totally stuck, but then when I worked out the answer I felt a little foolish on not working it out sooner.

There's also a cute volleyball minigame in which you can challenge your friends via the DS's wireless facility.

Fans of the show will enjoy this, and anyone else who enjoys games that require a little thought will find this fairly challenging.


Nick Smithson

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