Build and manage city builders inside the walls of richly-detailed
cities during the middle ages. Construct thriving cities and
protect them against invasions from neighbouring kingdoms,
while expanding into new territories...
Lords uses, what the developers' claim is, the
city building genre's first 3D environment that lets the player
zoom right into the action and build anywhere on the map.
Through the course of ten scenarios, players must manage finances,
population, and food resources to evolve towns into thriving
kingdoms. Build docks for fishing local waters, harvest fields
to grow food and raise livestock, keep citizens healthy and
entertained, and recruit soldiers and cavalry for a well-defended
impressions are pretty impressive. The graphics look great
and the controls are not that difficult to master. However,
you've heard the argument before: "Once you've seen one
SimCity style game, you've seen them all." While
that's generally true, there are a couple of neat twists to
this game that raise it up a level.
loved the fact that you are allowed to switch camera angles
and walk though the village you are creating. This took me
back to the old Theme Park adventure game and is a
really fun addition to Medieval Lords.
that plus point is soon cancelled out as you settle down to
play the game proper. Unlike the developer's claims that you
can "build any where" I found that I had a bit of
a nightmare positioning new buildings on occasion. In the
end I just plonked it anywhere it would let me. This was a
downside is that the fighting element is actually quite dull.
I was hoping that it would be an integral part of the game,
but it just seems to have been tacked on as an after thought.
it does, it does well, but you might like to try before you
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