The Incredibles
Rise of the Underminer

Format: PS2

4 005209 068062
Age Restrictions: 7+
11 November 2005

Mr Incredible and Frozone return to non-stop action in a new Incredibles video game. The action begins at the film's conclusion - Underminer's threatening emergence to wreak havoc on the residents of Metroville. Players battle the Underminer and his robot minions in the vast underground world built by this diabolical genius. It is up to Mr Incredible and Frozone to once again save the day. Are you super enough...?

After the surprisingly fun (but not overly fantastic) Incredibles game that was released at the end of 2004, I was expecting more of the same from Rise of the Underminer. In truth, bearing in mind the developers have had a year to come up with something impressive, the resulting game is sadly disappointing.

You can control Mr Incredible or Frozone as you battle your way through hoards of robots in Underminer's underground lair... and er... that's it, really. You run around hitting robots and smashing through barricades. Mr Incredible is useful for the majority of the heavy duty work, like knocking over large objects, or raising heavy doors, while Frozone can freeze the enemy and construct ice bridges to help you get further in the game. But it all becomes too repetitive, too quickly.

The graphics are nice and cutesy, and the cut scenes are well conceived, but again these all seem to similar to one another.

At the end of the day this game will probably keep the very young entertained for a short while. Sadly, though, the repetitive nature of the gameplay and the identical dull looking robot enemies, mean that this offers nothing new in an already crowded market place.

Pete Boomer

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