You are part of an elite force fighting against counter terrorism.
Your team is made up of two crack agents poised to react to
any threat. Stealth Owl is an infiltration expert whose skills
are accuracy and skydiving. Raptor uses weapons of mass destruction
and favours close combat. Your main objective is to dismantle
the Nemesis network and retrieve the stolen technology, but
by changing the chemical properties of certain proteins the
terrorists have made their fighters much more aggressive...
for Effect, CT, CT Special Forces, CT Special Forces: Fire
whatever the hell you want to call this rather poorly titled
release, is not a pretty game by any stretch of the imagination.
Nor does it ooze originality. You may see it as a poor man's
Cell: Chaos Theory,
and to some extent it is. But don't dismiss it so quickly
because this does have something to offer.
gameplay is solid, and the opening training sessions are essential
in order for you to get used to using your weapons as well
as sneaking around in the dark. There are a number of cool
weapons at your disposal - I especially liked the electromagnetic
grenades, which attract all metal objects in the immediate
also loved the introduction of the free-fall mode. This sees
you hurtling through the air shooting baddies from all angles.
This mode is spread quite thinly throughout the levels - which
is a good thing as I can imagine that after a while it might
get a little dull. But, in short bursts, it is incredibly
this feels like it was rushed to the market a little too quickly.
Better production values and this could have been one hell
of a game. As it is though, it's not bad at all.
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